Tuesday, November 6, 2007

Multimedia in the Classroom

Using multimedia in the classroom can both benefit and negatively affect classroom learning. Multimedia is effective when prepared and researched well so that the material is relevant, interesting and engaging. However, multimedia can be distracting sometimes. Some humor may not be received well, or some ideas may be misleading. If a teacher takes the time to research and prepare for multimedia in the classroom it will have a positive effect on classroom learning.

Sound

Science – Grade 3

http://www.brainpop.com/science/energy/sound/

The website www.brainpop.com/ consists of many multimedia videos for every school subject. The video are cartoon like with not a lot of animation but with a lot of still pictures changing with the audio. They are really colourful and bright. Some of the videos include activities to experiment with, and a cartoon that relates to the topic, and every video has a multiple choice test that students can complete.

Integration into the classroom: I would use this video in my classroom to teach the grade 3’s about sound and how it works. I would have the students log onto the website, by using a teacher log in or a school log in. If not possible I would log in and show the video to the class on a smart board or by projection. After students had seen the video I would have them complete the multiple choice test. We could then follow the activity to listen to and make different sounds.

Planning and Preparation: To prepare this activity for my class I would first watch the video (which I already have done), and read through the activity (again already done) and take the test (you guessed it, already done), so that I can see what my students will see, and so that I can see any problems that my students may encounter. If students were going to log on themselves I would make sure that the website is written out for the students. I would also prepare the materials for the activity, although I would probably use plastic bottles so if there were any accidents there wouldn’t be any broken glass.

GLO:
3–9 Describe the nature of sound, and demonstrate methods for producing and controlling sound.

SLO:
1. Identify examples of vibration.
2. Recognize that sound is the result of vibration; and demonstrate that the larger the vibration, the louder the sound.
3. Recognize that there are ways of measuring the loudness of sounds and that loud sounds pose a danger to the ear.
4. Recognize that pitch is the result of differences in the rate of vibration, and predict how a change in the rate of vibration will affect a sound.
5. Demonstrate a variety of ways of producing sounds; e.g., by striking an empty glass, by blowing air into a bottle, by constructing and using a device that involves vibrating strings.

ICT Outcomes:
C1 Students will access, use and communicate information from a variety of technologies.
C4 Students will use organizational processes and tools to manage inquiry.
F3 Students will demonstrate a moral and ethical approach to the use of technology.
F6 Students will demonstrate a basic understanding of the operating skills required in a variety of technologies.

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